From 2c21749c21a82c1295af0067b2516acf22d56821 Mon Sep 17 00:00:00 2001 From: ondroftw Date: Sun, 26 Oct 2025 13:23:46 +0100 Subject: [PATCH] Add recovery scene and Pump/Upper objects with physics configurations - Introduce `0.unity` recovery scene for testing and backup purposes. - Add `Pump` GameObject with components including Rigidbody, CapsuleCollider, and MeshRenderer for physics interactions. - Add `Upper` GameObject with a Transform component for hierarchical relationships. - Configure physics parameters such as damping, constraints, and Rigidbody properties. - Update object layers, tags, and rendering configurations for improved scene setup. --- Assets/BottomPump.cs | 34 + Assets/BottomPump.cs.meta | 3 + Assets/Scenes/SampleScene.unity | 416 +- Assets/{TestScript2.cs => UpperPump.cs} | 195 +- ...{TestScript2.cs.meta => UpperPump.cs.meta} | 0 Assets/_Recovery.meta | 8 + Assets/_Recovery/0.unity | 4199 +++++++++++++++++ Assets/_Recovery/0.unity.meta | 7 + ProjectSettings/ProjectSettings.asset | 4 + 9 files changed, 4584 insertions(+), 282 deletions(-) create mode 100644 Assets/BottomPump.cs create mode 100644 Assets/BottomPump.cs.meta rename Assets/{TestScript2.cs => UpperPump.cs} (59%) rename Assets/{TestScript2.cs.meta => UpperPump.cs.meta} (100%) create mode 100644 Assets/_Recovery.meta create mode 100644 Assets/_Recovery/0.unity create mode 100644 Assets/_Recovery/0.unity.meta diff --git a/Assets/BottomPump.cs b/Assets/BottomPump.cs new file mode 100644 index 0000000..ad30eb8 --- /dev/null +++ b/Assets/BottomPump.cs @@ -0,0 +1,34 @@ +using System; +using UnityEngine; + +public class BottomPump : MonoBehaviour +{ + public bool Grounded { get; private set; } + + [SerializeField] + private LayerMask layerMask; + + public Action GroundedChanged; + + private void Start() + { + GroundedChanged?.Invoke(GetGroundedState()); + } + + private void FixedUpdate() + { + var groundedNow = GetGroundedState(); + + if (groundedNow == Grounded) return; + + Grounded = groundedNow; + GroundedChanged?.Invoke(Grounded); + } + + private bool GetGroundedState() + { + const float distance = .35f; + + return Physics.Raycast(transform.position, -transform.up, distance, layerMask); + } +} \ No newline at end of file diff --git a/Assets/BottomPump.cs.meta b/Assets/BottomPump.cs.meta new file mode 100644 index 0000000..b2eee8a --- /dev/null +++ b/Assets/BottomPump.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9df908265aaa40a8b908df0363de539c +timeCreated: 1761474249 \ No newline at end of file diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index a7b1db3..a08bea3 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -136,6 +136,7 @@ GameObject: - component: {fileID: 109005186} - component: {fileID: 109005185} - component: {fileID: 109005192} + - component: {fileID: 109005193} m_Layer: 0 m_Name: Pump m_TagString: Untagged @@ -189,7 +190,7 @@ CapsuleCollider: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 109005183} - m_Material: {fileID: 13400000, guid: b6f35084eb7ecff4c894342a0fe3b318, type: 2} + m_Material: {fileID: 13400000, guid: e992aae4b1ad1f6448b54c4b9f54fd26, type: 2} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 @@ -212,7 +213,7 @@ MeshFilter: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 109005183} - m_Mesh: {fileID: 1683927177} + m_Mesh: {fileID: 1176145176} --- !u!23 &109005188 MeshRenderer: m_ObjectHideFlags: 0 @@ -496,7 +497,7 @@ MonoBehaviour: m_AreaError: 15 m_PreserveMeshAssetOnDestroy: 0 assetGuid: - m_Mesh: {fileID: 1683927177} + m_Mesh: {fileID: 1176145176} m_VersionIndex: 14098 m_IsSelectable: 1 m_SelectedFaces: @@ -540,6 +541,21 @@ CapsuleCollider: m_Height: 0 m_Direction: 1 m_Center: {x: 0, y: -0.26, z: 0} +--- !u!114 &109005193 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 109005183} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9df908265aaa40a8b908df0363de539c, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::BottomPump + layerMask: + serializedVersion: 2 + m_Bits: 8 --- !u!1 &125187157 GameObject: m_ObjectHideFlags: 0 @@ -691,7 +707,7 @@ ConfigurableJoint: useAcceleration: 0 m_YDrive: serializedVersion: 4 - positionSpring: 2000 + positionSpring: 1800 positionDamper: 0 maximumForce: 3.4028233e+38 useAcceleration: 1 @@ -741,7 +757,7 @@ Rigidbody: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 125187157} serializedVersion: 5 - m_Mass: 5 + m_Mass: 5.5 m_LinearDamping: 0 m_AngularDamping: 40 m_CenterOfMass: {x: 0, y: -0.03, z: 0} @@ -1072,22 +1088,14 @@ MonoBehaviour: jumpingAngularDamping: 250 jumpTimerMilliseconds: 450 torqueForce: 8 - dampedTorqueForce: 2 lerpSpeed: 7 jumpDownForce: 3.5 jumpUpForce: 3.5 - forceMode: 2 - pump: {fileID: 109005184} + rotationForceMode: 2 + lerp: 1 debugUi: {fileID: 375111999} timeScale: 1 - lerp: 1 - layerMask: - serializedVersion: 2 - m_Bits: 8 - autoCenterKp: 15 - autoCenterKd: 2.5 - autoCenterMaxTorque: 30 - autoCenterDeadZoneDeg: 0.5 + bottomPump: {fileID: 109005193} --- !u!1 &127015120 GameObject: m_ObjectHideFlags: 0 @@ -3574,6 +3582,184 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 59.95} +--- !u!43 &1176145176 +Mesh: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: pb_Mesh-17466(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) + serializedVersion: 12 + m_SubMeshes: + - serializedVersion: 2 + firstByte: 0 + indexCount: 36 + topology: 0 + baseVertex: 0 + firstVertex: 0 + vertexCount: 24 + localAABB: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0.025000006, y: 0.27861288, z: 0.025} + m_Shapes: + vertices: [] + shapes: [] + channels: [] + fullWeights: [] + m_BindPose: [] + m_BoneNameHashes: + m_RootBoneNameHash: 0 + m_BonesAABB: [] + m_VariableBoneCountWeights: + m_Data: + m_MeshCompression: 0 + m_IsReadable: 1 + m_KeepVertices: 1 + m_KeepIndices: 1 + m_IndexFormat: 0 + m_IndexBuffer: 000001000200010003000200040005000600050007000600080009000a0009000b000a000c000d000e000d000f000e00100011001200110013001200140015001600150017001600 + m_VertexData: + serializedVersion: 3 + m_VertexCount: 24 + m_Channels: + - stream: 0 + offset: 0 + format: 0 + dimension: 3 + - stream: 0 + offset: 12 + format: 0 + dimension: 3 + - stream: 0 + offset: 24 + format: 0 + dimension: 4 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 40 + format: 0 + dimension: 2 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + 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m_MeshOptimizationFlags: 1 + m_StreamData: + serializedVersion: 2 + offset: 0 + size: 0 + path: + m_MeshLodInfo: + serializedVersion: 2 + m_LodSelectionCurve: + serializedVersion: 1 + m_LodSlope: 0 + m_LodBias: 0 + m_NumLevels: 1 + m_SubMeshes: + - serializedVersion: 2 + m_Levels: + - serializedVersion: 1 + m_IndexStart: 0 + m_IndexCount: 0 --- !u!43 &1316371527 Mesh: m_ObjectHideFlags: 0 @@ -3857,8 +4043,8 @@ Transform: m_GameObject: {fileID: 1363790841} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -2.381, y: 2.36, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalPosition: {x: -2.381, y: 2.981, z: 0} + m_LocalScale: {x: 1, y: 0.12, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} @@ -3875,6 +4061,7 @@ GameObject: - component: {fileID: 1474109342} - component: {fileID: 1474109341} - component: {fileID: 1474109340} + - component: {fileID: 1474109344} m_Layer: 3 m_Name: Cube m_TagString: Untagged @@ -3974,184 +4161,33 @@ 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m_MeshOptimizationFlags: 1 - m_StreamData: + m_GameObject: {fileID: 1474109339} + serializedVersion: 5 + m_Mass: 5 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: serializedVersion: 2 - offset: 0 - size: 0 - path: - m_MeshLodInfo: + m_Bits: 0 + m_ExcludeLayers: serializedVersion: 2 - m_LodSelectionCurve: - serializedVersion: 1 - m_LodSlope: 0 - m_LodBias: 0 - m_NumLevels: 1 - m_SubMeshes: - - serializedVersion: 2 - m_Levels: - - serializedVersion: 1 - m_IndexStart: 0 - m_IndexCount: 0 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 0 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 --- !u!1 &2008019735 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/TestScript2.cs b/Assets/UpperPump.cs similarity index 59% rename from Assets/TestScript2.cs rename to Assets/UpperPump.cs index 9bba955..6fa71ac 100644 --- a/Assets/TestScript2.cs +++ b/Assets/UpperPump.cs @@ -1,94 +1,59 @@ using System; -using System.Collections; using UnityEngine; using UnityEngine.InputSystem; -using UnityEngine.Serialization; -public class TestScript2 : MonoBehaviour +public class UpperPump : MonoBehaviour { private Rigidbody _rigidbody; private InputAction _moveAction; private InputAction _jumpAction; private Action _jumpTimerFinished; - - private ConfigurableJoint _configurableJoint; private float _smoothX; - private double _maxDifference = 0; - private double _initDifference = 0; + private double _maxDifference; + private double _initDifference; - private bool _grounded = false; - private bool _jumpQueued = false; - private bool _jumped = false; + private bool _grounded; + private bool _jumpQueued; + private bool _justJumped; private bool _canJump = true; - private bool _shouldJump = false; + private bool _shouldJump; - private float _jumpTimer = 0f; - private bool _useDampedTorque = false; + private float _jumpTimer; - private double? _previousDifference = null; + private double? _previousDifference; - private float _angularDamping; - - [SerializeField] - private float jumpingAngularDamping = 250f; - - [SerializeField] - private float jumpTimerMilliseconds = 450f; - - [SerializeField] - private float torqueForce = 8; - - [SerializeField] - private float lerpSpeed = 7; - - [SerializeField] - private float jumpDownForce = 3.5f; - - [SerializeField] - private float jumpUpForce = 3.5f; + [Header("Jumping values")] - [SerializeField] - private ForceMode forceMode = ForceMode.VelocityChange; + [SerializeField] private float jumpingAngularDamping = 250f; - [SerializeField] - private Rigidbody pump; + [SerializeField] private float jumpTimerMilliseconds = 450f; + + [SerializeField] private float torqueForce = 8; + + [SerializeField] private float lerpSpeed = 7; + + [SerializeField] private float jumpDownForce = 3.5f; + + [SerializeField] private float jumpUpForce = 3.5f; - [SerializeField] - private DebugUi debugUi; - - [SerializeField] - private float timeScale = 1f; - - [SerializeField] - private bool lerp = true; - - [SerializeField] - private LayerMask layerMask; + [SerializeField] private ForceMode rotationForceMode = ForceMode.VelocityChange; + [SerializeField] private bool lerp = true; - private void Awake() + [Header("Other")] + + [SerializeField] private DebugUi debugUi; + + [SerializeField] private float timeScale = 1f; + + [SerializeField] private BottomPump bottomPump; + + private void GroundedChanged(bool newGroundedState) { - _rigidbody = GetComponent(); - } - - private void Start() - { - _moveAction = InputSystem.actions.FindAction("Move"); - _jumpAction = InputSystem.actions.FindAction("Jump"); - - _moveAction.Enable(); - _jumpAction.Enable(); - - _maxDifference = GetDifference(); - _initDifference = _maxDifference; - - _jumpTimerFinished += JumpTimerFinished; - _angularDamping = _rigidbody.angularDamping; - - Time.timeScale = timeScale; + _grounded = newGroundedState; } private void JumpTimerFinished() @@ -99,7 +64,7 @@ public class TestScript2 : MonoBehaviour private double GetDifference() { Vector3 axis = transform.up; // this transform's local Y in world space - Vector3 toOther = pump.transform.position - transform.position; + Vector3 toOther = bottomPump.transform.position - transform.position; var val = Vector3.Dot(toOther, axis); @@ -113,19 +78,31 @@ public class TestScript2 : MonoBehaviour float t = Mathf.InverseLerp(0.15f, 0.63f, (float)_maxDifference); // gives 0 when 0.63, 1 when 0.15 float forceMultiplier = Mathf.Lerp(30, 5, t); + + _justJumped = true; + ResetValues(); + + StartJumpTimer(); + + _rigidbody.AddForce(transform.up * (jumpUpForce * forceMultiplier), ForceMode.Impulse); + } + + private void StartJumpTimer() + { + _jumpTimer = jumpTimerMilliseconds / 1000; + } + + private void ResetValues() + { _maxDifference = _initDifference; _previousDifference = null; _jumpQueued = false; _shouldJump = false; - _jumped = true; _canJump = false; - _jumpTimer = jumpTimerMilliseconds / 1000; - - pump.AddForce(transform.up * (jumpUpForce * forceMultiplier), ForceMode.Impulse); } - private void Update() + private void RunJumpTimer() { if (_jumpTimer > 0) { _jumpTimer -= Time.deltaTime; @@ -135,7 +112,10 @@ public class TestScript2 : MonoBehaviour _jumpTimerFinished?.Invoke(); } } - + } + + private void SetSmoothX() + { var moveValue = _moveAction.ReadValue(); if (moveValue.x != 0) { @@ -143,15 +123,21 @@ public class TestScript2 : MonoBehaviour } else { _smoothX = 0; } + } + private void DebugUi() + { debugUi.UpdateText("Rotation Z", _rigidbody.rotation.eulerAngles.z.ToString()); debugUi.UpdateText("Angular damping", _rigidbody.angularDamping.ToString()); - - if ((_jumped && !_grounded) || _jumpAction.WasReleasedThisFrame()) { - _jumped = false; + } + + private void HandleJumpingStates() + { + if ((_justJumped && !_grounded) || _jumpAction.WasReleasedThisFrame()) { + _justJumped = false; } - if (_jumpAction.IsPressed() && _grounded && !_jumped && _canJump) { + if (_jumpAction.IsPressed() && _grounded && !_justJumped && _canJump) { _jumpQueued = true; } @@ -169,11 +155,48 @@ public class TestScript2 : MonoBehaviour } } } + + /** + * EVENT FUNCTIONS + */ + + private void Awake() + { + _rigidbody = GetComponent(); + + bottomPump.GroundedChanged += GroundedChanged; + } + private void Start() + { + _moveAction = InputSystem.actions.FindAction("Move"); + _jumpAction = InputSystem.actions.FindAction("Jump"); + + _moveAction.Enable(); + _jumpAction.Enable(); + + _maxDifference = GetDifference(); + _initDifference = _maxDifference; + + _jumpTimerFinished += JumpTimerFinished; + + Time.timeScale = timeScale; + } + + private void Update() + { + RunJumpTimer(); + + SetSmoothX(); + + DebugUi(); + + HandleJumpingStates(); + } + private void FixedUpdate() { - // inverted to apply correct direction - _rigidbody.AddTorque(new Vector3(0, 0, -_smoothX) * torqueForce, forceMode); + _rigidbody.AddTorque(new Vector3(0, 0, -_smoothX) * torqueForce, rotationForceMode); if (_jumpQueued) { _rigidbody.AddForce(-transform.up * jumpDownForce, ForceMode.Impulse); @@ -182,17 +205,5 @@ public class TestScript2 : MonoBehaviour Jump(); } } - - var origin = pump.position; - var dir = -pump.transform.up; // world down - const float distance = .35f; - - if (Physics.Raycast(origin, dir, out var hit, distance, layerMask.value)) { - Debug.DrawRay(origin, dir * hit.distance, Color.yellow); - _grounded = true; - } else { - Debug.DrawRay(origin, dir * distance, Color.white); - _grounded = false; - } } } diff --git a/Assets/TestScript2.cs.meta b/Assets/UpperPump.cs.meta similarity index 100% rename from Assets/TestScript2.cs.meta rename to Assets/UpperPump.cs.meta diff --git a/Assets/_Recovery.meta b/Assets/_Recovery.meta new file mode 100644 index 0000000..b484cb8 --- /dev/null +++ b/Assets/_Recovery.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c1500a7f28237c9499ea4b9f951190a0 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