Add ZeroFriction material and Pump object to scene
- Introduce `ZeroFriction` physics material for use in the scene. - Add `Pump` GameObject with various components, including Rigidbody, CapsuleCollider, and MeshRenderer. - Add configurable joint connecting `Upper` object and `Pump`. - Update `SampleScene` with new objects and configurations for physics interactions.
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Assets/ZeroFriction.physicMaterial
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Assets/ZeroFriction.physicMaterial
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: ZeroFriction
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serializedVersion: 2
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m_DynamicFriction: 1
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m_StaticFriction: 1
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m_Bounciness: 0
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m_FrictionCombine: 0
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m_BounceCombine: 0
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