Add ZeroFriction material and Pump object to scene

- Introduce `ZeroFriction` physics material for use in the scene.
- Add `Pump` GameObject with various components, including Rigidbody, CapsuleCollider, and MeshRenderer.
- Add configurable joint connecting `Upper` object and `Pump`.
- Update `SampleScene` with new objects and configurations for physics interactions.
This commit is contained in:
2025-10-15 19:59:56 +02:00
parent cf3dd47948
commit db68e40251
6 changed files with 2059 additions and 15 deletions

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!134 &13400000
PhysicsMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ZeroFriction
serializedVersion: 2
m_DynamicFriction: 1
m_StaticFriction: 1
m_Bounciness: 0
m_FrictionCombine: 0
m_BounceCombine: 0