Commit Graph

4 Commits

Author SHA1 Message Date
2c21749c21 Add recovery scene and Pump/Upper objects with physics configurations
- Introduce `0.unity` recovery scene for testing and backup purposes.
- Add `Pump` GameObject with components including Rigidbody, CapsuleCollider, and MeshRenderer for physics interactions.
- Add `Upper` GameObject with a Transform component for hierarchical relationships.
- Configure physics parameters such as damping, constraints, and Rigidbody properties.
- Update object layers, tags, and rendering configurations for improved scene setup.
2025-10-26 13:23:46 +01:00
7979b5d66d Add 0Friction and 100Friction materials with scene adjustments
- Introduce `0Friction` and `100Friction` physics materials for improved control over object interactions.
- Update `SampleScene` with modified Rigidbody and physics properties, including mass, damping, and material assignments.
- Replace outdated mesh references and add new `CapsuleCollider` for the `Pump` object.
- Adjust object layers, transforms, and configurable joint parameters for enhanced physics behavior.
2025-10-19 00:46:06 +02:00
0118860a6f Integrate Input System with movement and attack actions 2025-10-03 19:25:33 +02:00
e351b8a52e first commit 2025-09-30 19:02:22 +02:00