using System; using UnityEngine; using UnityEngine.UIElements; public class DebugUi : MonoBehaviour { private UIDocument _uiDocument; private Label _label; private Label _currentLabel; private Label _forceMultiplierLabel; private Label _velocityLabel; private Label _groundedLabel; private Label _upSpeedLabel; private void OnEnable() { _uiDocument = GetComponent(); _label = _uiDocument.rootVisualElement.Q