Files
pogo-stick-game/Assets/DebugUi.cs
ondroftw 40a90158aa Remove TestScript and unused game objects, refine UI styling
- Delete `TestScript` and associated components no longer in use.
- Refactor `DebugUi` with a generalized labeling system to streamline UI updates and scalability.
- Replace inline UI styles in `UI Document` with external USS file for cleaner and maintainable styling.
- Update `SampleScene` configurations to align with these changes and remove redundant object references.
2025-10-21 20:40:45 +02:00

46 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class DebugUi : MonoBehaviour
{
private UIDocument _uiDocument;
private readonly Dictionary<string, string> _labels = new();
private VisualElement _container;
private void OnEnable()
{
_uiDocument = GetComponent<UIDocument>();
_container = _uiDocument.rootVisualElement.Q<VisualElement>("labelsContainer");
}
public void UpdateText(string key, string value)
{
_labels[key] = value;
UpdateLabels();
}
private void UpdateLabels()
{
_container.Clear();
foreach (var keyValuePair in _labels) {
var parent = new VisualElement();
parent.AddToClassList("labelContainer");
var keyLabel = new Label(keyValuePair.Key);
keyLabel.AddToClassList("label");
parent.Add(keyLabel);
var valueLabel = new Label(keyValuePair.Value);
valueLabel.AddToClassList("label");
parent.Add(valueLabel);
_container.Add(parent);
}
}
}