Files
pogo-stick-game/Assets/ZeroSleepThreshold.cs

11 lines
238 B
C#

using System;
using UnityEngine;
public class ZeroSleepThreshold : MonoBehaviour
{
private void Awake()
{
var component = GetComponent<Rigidbody>();
if (component != null) component.sleepThreshold = 0f;
}
}