Files
pogo-stick-game/Assets/TestScript.cs

47 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class TestScript : MonoBehaviour
{
private Rigidbody _rigidbody;
private InputAction _moveAction;
private InputAction _attackAction;
[SerializeField]
private float torqueForce;
private void Awake()
{
_rigidbody = GetComponent<Rigidbody>();
}
private void Start()
{
_moveAction = InputSystem.actions.FindAction("Move");
_attackAction = InputSystem.actions.FindAction("Attack");
_moveAction.Enable();
_attackAction.Enable();
Debug.Log(_moveAction);
}
private void Update()
{
var moveValue = _moveAction.ReadValue<Vector2>();
Debug.Log(moveValue);
Debug.Log(_attackAction.IsPressed());
_rigidbody.AddTorque(new Vector3(0, 0, -moveValue.normalized.x) * torqueForce);
}
private void FixedUpdate()
{
var moveValue = _moveAction.ReadValue<Vector2>();
_rigidbody.AddTorque(new Vector3(0, 0, moveValue.normalized.x) * torqueForce);
}
}