- Introduce `0.unity` recovery scene for testing and backup purposes. - Add `Pump` GameObject with components including Rigidbody, CapsuleCollider, and MeshRenderer for physics interactions. - Add `Upper` GameObject with a Transform component for hierarchical relationships. - Configure physics parameters such as damping, constraints, and Rigidbody properties. - Update object layers, tags, and rendering configurations for improved scene setup.
8 lines
155 B
Plaintext
8 lines
155 B
Plaintext
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