- Introduce `ZeroFriction` physics material for use in the scene. - Add `Pump` GameObject with various components, including Rigidbody, CapsuleCollider, and MeshRenderer. - Add configurable joint connecting `Upper` object and `Pump`. - Update `SampleScene` with new objects and configurations for physics interactions.
3 lines
86 B
Plaintext
3 lines
86 B
Plaintext
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