- Introduce `ZeroFriction` physics material for use in the scene. - Add `Pump` GameObject with various components, including Rigidbody, CapsuleCollider, and MeshRenderer. - Add configurable joint connecting `Upper` object and `Pump`. - Update `SampleScene` with new objects and configurations for physics interactions.
9 lines
189 B
Plaintext
9 lines
189 B
Plaintext
fileFormatVersion: 2
|
|
guid: e992aae4b1ad1f6448b54c4b9f54fd26
|
|
NativeFormatImporter:
|
|
externalObjects: {}
|
|
mainObjectFileID: 13400000
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|