Files
pogo-stick-game/Assets/SimpleRuntimeUI.cs

32 lines
772 B
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UIElements;
public class SimpleRuntimeUI : MonoBehaviour
{
private Label _forceLabel;
private Label _timeScaleLabel;
[SerializeField]
private TestScript testScript;
private void OnEnable()
{
var uiDocument = GetComponent<UIDocument>();
_forceLabel = uiDocument.rootVisualElement.Q<Label>("forceLabel");
_timeScaleLabel = uiDocument.rootVisualElement.Q<Label>("timeScaleLabel");
}
private void Start()
{
_forceLabel.text = "Hello World";
}
private void Update()
{
_forceLabel.text = testScript.GetTorqueForce().ToString();
_timeScaleLabel.text = Time.timeScale.ToString();
}
}