- Introduce `ZeroFriction` physics material for use in the scene.
- Add `Pump` GameObject with various components, including Rigidbody, CapsuleCollider, and MeshRenderer.
- Add configurable joint connecting `Upper` object and `Pump`.
- Update `SampleScene` with new objects and configurations for physics interactions.
- Introduce `Green.mat` and `Red.mat` materials for use in the scene.
- Update `SampleScene` to include new materials and adjust Cinemachine camera configuration.
- Minor position and rotation adjustments for objects in the scene.
- Introduce `_shouldJump` and `_previousDifference` for smoother jump control.
- Add `_initDifference` to reset difference tracking after each jump.
- Refactor jump mechanics into a dedicated `Jump` method.
- Adjust physics raycast distance for better collision detection.
- Enhance `DebugUi` with updated difference and velocity tracking.
- Add Cinemachine package (v3.1.4) and configure related components (e.g., CinemachineBrain, CinemachineCamera, CinemachineFollow).
- Update scene with new Cinemachine virtual camera for improved camera behaviors and tracking.
- Extend `DebugUi` to display grounded status and added supporting logic in `TestScript`.
- Refine physics logic in `TestScript` with grounded checks and updated jump action conditions.
- Minor adjustments to Rigidbody angular damping and ForceMode values.
- Adjust local positions, scales, and center of mass for accurate physics interactions.
- Replace outdated mesh coordinates and references with updated versions.
- Update implicit and center of mass physics configurations for several objects.
- Implement `DebugUi` component for updating and displaying debug information.
- Configure new UI Toolkit assets, including `PanelSettings` and `UIDocument`.
- Update TestScript to support dynamic ForceMode, velocity, and difference tracking with debug UI.
- Minor adjustments to Rigidbody torque and interaction parameters.