Commit Graph

11 Commits

Author SHA1 Message Date
db68e40251 Add ZeroFriction material and Pump object to scene
- Introduce `ZeroFriction` physics material for use in the scene.
- Add `Pump` GameObject with various components, including Rigidbody, CapsuleCollider, and MeshRenderer.
- Add configurable joint connecting `Upper` object and `Pump`.
- Update `SampleScene` with new objects and configurations for physics interactions.
2025-10-15 19:59:56 +02:00
cf3dd47948 Add Green and Red materials with scene adjustments
- Introduce `Green.mat` and `Red.mat` materials for use in the scene.
- Update `SampleScene` to include new materials and adjust Cinemachine camera configuration.
- Minor position and rotation adjustments for objects in the scene.
2025-10-14 19:35:25 +02:00
6e9e6ecec7 Refine jump logic and add difference tracking
- Introduce `_shouldJump` and `_previousDifference` for smoother jump control.
- Add `_initDifference` to reset difference tracking after each jump.
- Refactor jump mechanics into a dedicated `Jump` method.
- Adjust physics raycast distance for better collision detection.
- Enhance `DebugUi` with updated difference and velocity tracking.
2025-10-14 18:15:01 +02:00
021d01fbb1 Integrate Cinemachine and enhance debug capabilities
- Add Cinemachine package (v3.1.4) and configure related components (e.g., CinemachineBrain, CinemachineCamera, CinemachineFollow).
- Update scene with new Cinemachine virtual camera for improved camera behaviors and tracking.
- Extend `DebugUi` to display grounded status and added supporting logic in `TestScript`.
- Refine physics logic in `TestScript` with grounded checks and updated jump action conditions.
- Minor adjustments to Rigidbody angular damping and ForceMode values.
2025-10-13 18:49:31 +02:00
600eb169f6 Update scene physics and mesh references
- Adjust local positions, scales, and center of mass for accurate physics interactions.
- Replace outdated mesh coordinates and references with updated versions.
- Update implicit and center of mass physics configurations for several objects.
2025-10-11 14:01:07 +02:00
04d419d6aa Add Debug UI integration and update TestScript interaction logic
- Implement `DebugUi` component for updating and displaying debug information.
- Configure new UI Toolkit assets, including `PanelSettings` and `UIDocument`.
- Update TestScript to support dynamic ForceMode, velocity, and difference tracking with debug UI.
- Minor adjustments to Rigidbody torque and interaction parameters.
2025-10-11 00:41:23 +02:00
45abacddb3 upper as the center of physics interactions 2025-10-06 20:10:29 +02:00
c91fc398e0 Adjust physics properties and implement configurable ForceMode in TestScript 2025-10-05 19:20:18 +02:00
e5321b1671 Add initial UI Toolkit setup and schemas 2025-10-04 18:32:09 +02:00
0118860a6f Integrate Input System with movement and attack actions 2025-10-03 19:25:33 +02:00
e351b8a52e first commit 2025-09-30 19:02:22 +02:00