Add recovery scene and Pump/Upper objects with physics configurations
- Introduce `0.unity` recovery scene for testing and backup purposes. - Add `Pump` GameObject with components including Rigidbody, CapsuleCollider, and MeshRenderer for physics interactions. - Add `Upper` GameObject with a Transform component for hierarchical relationships. - Configure physics parameters such as damping, constraints, and Rigidbody properties. - Update object layers, tags, and rendering configurations for improved scene setup.
This commit is contained in:
34
Assets/BottomPump.cs
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34
Assets/BottomPump.cs
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@@ -0,0 +1,34 @@
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using System;
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using UnityEngine;
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public class BottomPump : MonoBehaviour
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{
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public bool Grounded { get; private set; }
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[SerializeField]
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private LayerMask layerMask;
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public Action<bool> GroundedChanged;
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private void Start()
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{
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GroundedChanged?.Invoke(GetGroundedState());
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}
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private void FixedUpdate()
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{
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var groundedNow = GetGroundedState();
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if (groundedNow == Grounded) return;
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Grounded = groundedNow;
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GroundedChanged?.Invoke(Grounded);
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}
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private bool GetGroundedState()
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{
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const float distance = .35f;
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return Physics.Raycast(transform.position, -transform.up, distance, layerMask);
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}
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}
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3
Assets/BottomPump.cs.meta
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3
Assets/BottomPump.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9df908265aaa40a8b908df0363de539c
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timeCreated: 1761474249
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@@ -136,6 +136,7 @@ GameObject:
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- component: {fileID: 109005186}
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- component: {fileID: 109005186}
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- component: {fileID: 109005185}
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- component: {fileID: 109005185}
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- component: {fileID: 109005192}
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- component: {fileID: 109005192}
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- component: {fileID: 109005193}
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m_Layer: 0
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m_Layer: 0
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m_Name: Pump
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m_Name: Pump
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -189,7 +190,7 @@ CapsuleCollider:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 109005183}
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m_GameObject: {fileID: 109005183}
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m_Material: {fileID: 13400000, guid: b6f35084eb7ecff4c894342a0fe3b318, type: 2}
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m_Material: {fileID: 13400000, guid: e992aae4b1ad1f6448b54c4b9f54fd26, type: 2}
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m_IncludeLayers:
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m_IncludeLayers:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 0
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m_Bits: 0
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@@ -212,7 +213,7 @@ MeshFilter:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 109005183}
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m_GameObject: {fileID: 109005183}
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m_Mesh: {fileID: 1683927177}
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m_Mesh: {fileID: 1176145176}
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--- !u!23 &109005188
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--- !u!23 &109005188
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MeshRenderer:
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -496,7 +497,7 @@ MonoBehaviour:
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m_AreaError: 15
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m_AreaError: 15
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m_PreserveMeshAssetOnDestroy: 0
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m_PreserveMeshAssetOnDestroy: 0
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assetGuid:
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assetGuid:
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m_Mesh: {fileID: 1683927177}
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m_Mesh: {fileID: 1176145176}
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m_VersionIndex: 14098
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m_VersionIndex: 14098
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m_IsSelectable: 1
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m_IsSelectable: 1
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m_SelectedFaces:
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m_SelectedFaces:
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@@ -540,6 +541,21 @@ CapsuleCollider:
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m_Height: 0
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m_Height: 0
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m_Direction: 1
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m_Direction: 1
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m_Center: {x: 0, y: -0.26, z: 0}
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m_Center: {x: 0, y: -0.26, z: 0}
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--- !u!114 &109005193
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 109005183}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9df908265aaa40a8b908df0363de539c, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::BottomPump
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layerMask:
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serializedVersion: 2
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m_Bits: 8
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--- !u!1 &125187157
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--- !u!1 &125187157
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -691,7 +707,7 @@ ConfigurableJoint:
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useAcceleration: 0
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useAcceleration: 0
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m_YDrive:
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m_YDrive:
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serializedVersion: 4
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serializedVersion: 4
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positionSpring: 2000
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positionSpring: 1800
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positionDamper: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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maximumForce: 3.4028233e+38
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useAcceleration: 1
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useAcceleration: 1
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@@ -741,7 +757,7 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 125187157}
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m_GameObject: {fileID: 125187157}
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serializedVersion: 5
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serializedVersion: 5
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m_Mass: 5
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m_Mass: 5.5
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m_LinearDamping: 0
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m_LinearDamping: 0
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m_AngularDamping: 40
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m_AngularDamping: 40
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m_CenterOfMass: {x: 0, y: -0.03, z: 0}
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m_CenterOfMass: {x: 0, y: -0.03, z: 0}
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@@ -1072,22 +1088,14 @@ MonoBehaviour:
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jumpingAngularDamping: 250
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jumpingAngularDamping: 250
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jumpTimerMilliseconds: 450
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jumpTimerMilliseconds: 450
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torqueForce: 8
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torqueForce: 8
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dampedTorqueForce: 2
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lerpSpeed: 7
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lerpSpeed: 7
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jumpDownForce: 3.5
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jumpDownForce: 3.5
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jumpUpForce: 3.5
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jumpUpForce: 3.5
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forceMode: 2
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rotationForceMode: 2
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pump: {fileID: 109005184}
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lerp: 1
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debugUi: {fileID: 375111999}
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debugUi: {fileID: 375111999}
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timeScale: 1
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timeScale: 1
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lerp: 1
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bottomPump: {fileID: 109005193}
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layerMask:
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serializedVersion: 2
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m_Bits: 8
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autoCenterKp: 15
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autoCenterKd: 2.5
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autoCenterMaxTorque: 30
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autoCenterDeadZoneDeg: 0.5
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--- !u!1 &127015120
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--- !u!1 &127015120
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -3574,6 +3582,184 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 59.95}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 59.95}
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--- !u!43 &1176145176
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Mesh:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: pb_Mesh-17466(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)
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serializedVersion: 12
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m_SubMeshes:
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- serializedVersion: 2
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firstByte: 0
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indexCount: 36
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topology: 0
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baseVertex: 0
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firstVertex: 0
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vertexCount: 24
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localAABB:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0.025000006, y: 0.27861288, z: 0.025}
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m_Shapes:
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vertices: []
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shapes: []
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channels: []
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fullWeights: []
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m_BindPose: []
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m_BoneNameHashes:
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m_RootBoneNameHash: 0
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m_BonesAABB: []
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m_VariableBoneCountWeights:
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m_Data:
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m_MeshCompression: 0
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m_IsReadable: 1
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m_KeepVertices: 1
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m_KeepIndices: 1
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m_IndexFormat: 0
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m_IndexBuffer: 000001000200010003000200040005000600050007000600080009000a0009000b000a000c000d000e000d000f000e00100011001200110013001200140015001600150017001600
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m_VertexData:
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serializedVersion: 3
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m_VertexCount: 24
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m_Channels:
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offset: 0
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dimension: 0
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m_DataSize: 1152
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m_CompressedMesh:
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m_Vertices:
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m_NumItems: 0
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m_Range: 0
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m_Normals:
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m_Tangents:
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m_BoneIndices:
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m_NumItems: 0
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m_Data:
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m_BitSize: 0
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m_LocalAABB:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0.025000006, y: 0.27861288, z: 0.025}
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m_MeshUsageFlags: 0
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m_CookingOptions: 30
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m_BakedConvexCollisionMesh:
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m_BakedTriangleCollisionMesh:
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'm_MeshMetrics[0]': 1.000001
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'm_MeshMetrics[1]': 1
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path:
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m_MeshLodInfo:
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serializedVersion: 2
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||||||
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m_LodSelectionCurve:
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||||||
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serializedVersion: 1
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m_LodSlope: 0
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m_LodBias: 0
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m_NumLevels: 1
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m_SubMeshes:
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--- !u!43 &1316371527
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--- !u!43 &1316371527
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Mesh:
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Mesh:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -3857,8 +4043,8 @@ Transform:
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m_GameObject: {fileID: 1363790841}
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m_GameObject: {fileID: 1363790841}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
m_LocalPosition: {x: -2.381, y: 2.36, z: 0}
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m_LocalPosition: {x: -2.381, y: 2.981, z: 0}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 0.12, z: 1}
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m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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--- !u!1 &2008019735
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--- !u!1 &2008019735
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GameObject:
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GameObject:
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@@ -1,94 +1,59 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.Serialization;
|
|
||||||
|
|
||||||
public class TestScript2 : MonoBehaviour
|
public class UpperPump : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Rigidbody _rigidbody;
|
private Rigidbody _rigidbody;
|
||||||
private InputAction _moveAction;
|
private InputAction _moveAction;
|
||||||
private InputAction _jumpAction;
|
private InputAction _jumpAction;
|
||||||
|
|
||||||
private Action _jumpTimerFinished;
|
private Action _jumpTimerFinished;
|
||||||
|
|
||||||
private ConfigurableJoint _configurableJoint;
|
|
||||||
|
|
||||||
private float _smoothX;
|
private float _smoothX;
|
||||||
|
|
||||||
private double _maxDifference = 0;
|
private double _maxDifference;
|
||||||
private double _initDifference = 0;
|
private double _initDifference;
|
||||||
|
|
||||||
private bool _grounded = false;
|
private bool _grounded;
|
||||||
private bool _jumpQueued = false;
|
private bool _jumpQueued;
|
||||||
private bool _jumped = false;
|
private bool _justJumped;
|
||||||
private bool _canJump = true;
|
private bool _canJump = true;
|
||||||
private bool _shouldJump = false;
|
private bool _shouldJump;
|
||||||
|
|
||||||
private float _jumpTimer = 0f;
|
private float _jumpTimer;
|
||||||
private bool _useDampedTorque = false;
|
|
||||||
|
|
||||||
private double? _previousDifference = null;
|
private double? _previousDifference;
|
||||||
|
|
||||||
private float _angularDamping;
|
[Header("Jumping values")]
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float jumpingAngularDamping = 250f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float jumpTimerMilliseconds = 450f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float torqueForce = 8;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float lerpSpeed = 7;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float jumpDownForce = 3.5f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float jumpUpForce = 3.5f;
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField] private float jumpingAngularDamping = 250f;
|
||||||
private ForceMode forceMode = ForceMode.VelocityChange;
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField] private float jumpTimerMilliseconds = 450f;
|
||||||
private Rigidbody pump;
|
|
||||||
|
[SerializeField] private float torqueForce = 8;
|
||||||
|
|
||||||
|
[SerializeField] private float lerpSpeed = 7;
|
||||||
|
|
||||||
|
[SerializeField] private float jumpDownForce = 3.5f;
|
||||||
|
|
||||||
|
[SerializeField] private float jumpUpForce = 3.5f;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField] private ForceMode rotationForceMode = ForceMode.VelocityChange;
|
||||||
private DebugUi debugUi;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float timeScale = 1f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private bool lerp = true;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private LayerMask layerMask;
|
|
||||||
|
|
||||||
|
[SerializeField] private bool lerp = true;
|
||||||
|
|
||||||
private void Awake()
|
[Header("Other")]
|
||||||
|
|
||||||
|
[SerializeField] private DebugUi debugUi;
|
||||||
|
|
||||||
|
[SerializeField] private float timeScale = 1f;
|
||||||
|
|
||||||
|
[SerializeField] private BottomPump bottomPump;
|
||||||
|
|
||||||
|
private void GroundedChanged(bool newGroundedState)
|
||||||
{
|
{
|
||||||
_rigidbody = GetComponent<Rigidbody>();
|
_grounded = newGroundedState;
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
_moveAction = InputSystem.actions.FindAction("Move");
|
|
||||||
_jumpAction = InputSystem.actions.FindAction("Jump");
|
|
||||||
|
|
||||||
_moveAction.Enable();
|
|
||||||
_jumpAction.Enable();
|
|
||||||
|
|
||||||
_maxDifference = GetDifference();
|
|
||||||
_initDifference = _maxDifference;
|
|
||||||
|
|
||||||
_jumpTimerFinished += JumpTimerFinished;
|
|
||||||
_angularDamping = _rigidbody.angularDamping;
|
|
||||||
|
|
||||||
Time.timeScale = timeScale;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void JumpTimerFinished()
|
private void JumpTimerFinished()
|
||||||
@@ -99,7 +64,7 @@ public class TestScript2 : MonoBehaviour
|
|||||||
private double GetDifference()
|
private double GetDifference()
|
||||||
{
|
{
|
||||||
Vector3 axis = transform.up; // this transform's local Y in world space
|
Vector3 axis = transform.up; // this transform's local Y in world space
|
||||||
Vector3 toOther = pump.transform.position - transform.position;
|
Vector3 toOther = bottomPump.transform.position - transform.position;
|
||||||
|
|
||||||
var val = Vector3.Dot(toOther, axis);
|
var val = Vector3.Dot(toOther, axis);
|
||||||
|
|
||||||
@@ -113,19 +78,31 @@ public class TestScript2 : MonoBehaviour
|
|||||||
|
|
||||||
float t = Mathf.InverseLerp(0.15f, 0.63f, (float)_maxDifference); // gives 0 when 0.63, 1 when 0.15
|
float t = Mathf.InverseLerp(0.15f, 0.63f, (float)_maxDifference); // gives 0 when 0.63, 1 when 0.15
|
||||||
float forceMultiplier = Mathf.Lerp(30, 5, t);
|
float forceMultiplier = Mathf.Lerp(30, 5, t);
|
||||||
|
|
||||||
|
_justJumped = true;
|
||||||
|
|
||||||
|
ResetValues();
|
||||||
|
|
||||||
|
StartJumpTimer();
|
||||||
|
|
||||||
|
_rigidbody.AddForce(transform.up * (jumpUpForce * forceMultiplier), ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StartJumpTimer()
|
||||||
|
{
|
||||||
|
_jumpTimer = jumpTimerMilliseconds / 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetValues()
|
||||||
|
{
|
||||||
_maxDifference = _initDifference;
|
_maxDifference = _initDifference;
|
||||||
_previousDifference = null;
|
_previousDifference = null;
|
||||||
_jumpQueued = false;
|
_jumpQueued = false;
|
||||||
_shouldJump = false;
|
_shouldJump = false;
|
||||||
_jumped = true;
|
|
||||||
_canJump = false;
|
_canJump = false;
|
||||||
_jumpTimer = jumpTimerMilliseconds / 1000;
|
|
||||||
|
|
||||||
pump.AddForce(transform.up * (jumpUpForce * forceMultiplier), ForceMode.Impulse);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void RunJumpTimer()
|
||||||
{
|
{
|
||||||
if (_jumpTimer > 0) {
|
if (_jumpTimer > 0) {
|
||||||
_jumpTimer -= Time.deltaTime;
|
_jumpTimer -= Time.deltaTime;
|
||||||
@@ -135,7 +112,10 @@ public class TestScript2 : MonoBehaviour
|
|||||||
_jumpTimerFinished?.Invoke();
|
_jumpTimerFinished?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetSmoothX()
|
||||||
|
{
|
||||||
var moveValue = _moveAction.ReadValue<Vector2>();
|
var moveValue = _moveAction.ReadValue<Vector2>();
|
||||||
|
|
||||||
if (moveValue.x != 0) {
|
if (moveValue.x != 0) {
|
||||||
@@ -143,15 +123,21 @@ public class TestScript2 : MonoBehaviour
|
|||||||
} else {
|
} else {
|
||||||
_smoothX = 0;
|
_smoothX = 0;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DebugUi()
|
||||||
|
{
|
||||||
debugUi.UpdateText("Rotation Z", _rigidbody.rotation.eulerAngles.z.ToString());
|
debugUi.UpdateText("Rotation Z", _rigidbody.rotation.eulerAngles.z.ToString());
|
||||||
debugUi.UpdateText("Angular damping", _rigidbody.angularDamping.ToString());
|
debugUi.UpdateText("Angular damping", _rigidbody.angularDamping.ToString());
|
||||||
|
}
|
||||||
if ((_jumped && !_grounded) || _jumpAction.WasReleasedThisFrame()) {
|
|
||||||
_jumped = false;
|
private void HandleJumpingStates()
|
||||||
|
{
|
||||||
|
if ((_justJumped && !_grounded) || _jumpAction.WasReleasedThisFrame()) {
|
||||||
|
_justJumped = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_jumpAction.IsPressed() && _grounded && !_jumped && _canJump) {
|
if (_jumpAction.IsPressed() && _grounded && !_justJumped && _canJump) {
|
||||||
_jumpQueued = true;
|
_jumpQueued = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -169,11 +155,48 @@ public class TestScript2 : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* EVENT FUNCTIONS
|
||||||
|
*/
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
bottomPump.GroundedChanged += GroundedChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_moveAction = InputSystem.actions.FindAction("Move");
|
||||||
|
_jumpAction = InputSystem.actions.FindAction("Jump");
|
||||||
|
|
||||||
|
_moveAction.Enable();
|
||||||
|
_jumpAction.Enable();
|
||||||
|
|
||||||
|
_maxDifference = GetDifference();
|
||||||
|
_initDifference = _maxDifference;
|
||||||
|
|
||||||
|
_jumpTimerFinished += JumpTimerFinished;
|
||||||
|
|
||||||
|
Time.timeScale = timeScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
RunJumpTimer();
|
||||||
|
|
||||||
|
SetSmoothX();
|
||||||
|
|
||||||
|
DebugUi();
|
||||||
|
|
||||||
|
HandleJumpingStates();
|
||||||
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
// inverted to apply correct direction
|
_rigidbody.AddTorque(new Vector3(0, 0, -_smoothX) * torqueForce, rotationForceMode);
|
||||||
_rigidbody.AddTorque(new Vector3(0, 0, -_smoothX) * torqueForce, forceMode);
|
|
||||||
|
|
||||||
if (_jumpQueued) {
|
if (_jumpQueued) {
|
||||||
_rigidbody.AddForce(-transform.up * jumpDownForce, ForceMode.Impulse);
|
_rigidbody.AddForce(-transform.up * jumpDownForce, ForceMode.Impulse);
|
||||||
@@ -182,17 +205,5 @@ public class TestScript2 : MonoBehaviour
|
|||||||
Jump();
|
Jump();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var origin = pump.position;
|
|
||||||
var dir = -pump.transform.up; // world down
|
|
||||||
const float distance = .35f;
|
|
||||||
|
|
||||||
if (Physics.Raycast(origin, dir, out var hit, distance, layerMask.value)) {
|
|
||||||
Debug.DrawRay(origin, dir * hit.distance, Color.yellow);
|
|
||||||
_grounded = true;
|
|
||||||
} else {
|
|
||||||
Debug.DrawRay(origin, dir * distance, Color.white);
|
|
||||||
_grounded = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
8
Assets/_Recovery.meta
Normal file
8
Assets/_Recovery.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c1500a7f28237c9499ea4b9f951190a0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
4199
Assets/_Recovery/0.unity
Normal file
4199
Assets/_Recovery/0.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/_Recovery/0.unity.meta
Normal file
7
Assets/_Recovery/0.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 27184a9ba3023fc4fa7763a00b00de07
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -86,6 +86,7 @@ PlayerSettings:
|
|||||||
muteOtherAudioSources: 0
|
muteOtherAudioSources: 0
|
||||||
Prepare IOS For Recording: 0
|
Prepare IOS For Recording: 0
|
||||||
Force IOS Speakers When Recording: 0
|
Force IOS Speakers When Recording: 0
|
||||||
|
audioSpatialExperience: 0
|
||||||
deferSystemGesturesMode: 0
|
deferSystemGesturesMode: 0
|
||||||
hideHomeButton: 0
|
hideHomeButton: 0
|
||||||
submitAnalytics: 1
|
submitAnalytics: 1
|
||||||
@@ -531,6 +532,9 @@ PlayerSettings:
|
|||||||
- m_BuildTarget: AndroidPlayer
|
- m_BuildTarget: AndroidPlayer
|
||||||
m_APIs: 150000000b000000
|
m_APIs: 150000000b000000
|
||||||
m_Automatic: 0
|
m_Automatic: 0
|
||||||
|
- m_BuildTarget: WindowsStandaloneSupport
|
||||||
|
m_APIs: 0200000012000000
|
||||||
|
m_Automatic: 0
|
||||||
m_BuildTargetVRSettings: []
|
m_BuildTargetVRSettings: []
|
||||||
m_DefaultShaderChunkSizeInMB: 16
|
m_DefaultShaderChunkSizeInMB: 16
|
||||||
m_DefaultShaderChunkCount: 0
|
m_DefaultShaderChunkCount: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user